The Sims 4 Custom Trait Mods. The Sims 4 CC traits are an amazing contribution from the developers. They allow us to add custom traits in the game. Now you can become the most romantic or mean person in the game, with just one click. These trait mods are easy to. How To Make A Custom Trait For Sims 4 Tutorial - Duration: 14:06. HonestlyTooPetty 26,906 views. Anyone Can Do It! How to Make Mods in The Sims 4 - Duration: 10:56.
Trait Tutorial
- Sep 06, 2020 I know this isn't related to Sims 4 Studio, but I'm making a trait in Mod Constructor V4. Apparently, I want the sim to be tense when near a sim with certain traits. I chose for the trait to make the sim tense near Evil, Klepto, Mean, Jealous, Hot-Headed and Hates Children sims and I want someone to check if what I am doing here is correct.
- How To Make A Custom Trait For Sims 4 Tutorial - Duration: 14:06. HonestlyTooPetty 26,118 views. The Sims 4: MUST HAVE MODS ( CAREERS + MORE ) - Duration: 14:21.
Hello! I understand that it can be quite confusing when you are making traits for the first time. I have put together a tutorial that I hope will be able to help! Maybe later I will make a tutorial on Aspirations if anybody would like.
It is a bit lengthy…
Make sure you are using the latest mod constructor by @zerbu. You can download that Here.
After downloading
I suggest making a folder to put the downloaded WinRAR ZIP file into. Once you unzip the file, look for the Constructor2 Application.
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Making the Trait
Open the application. Enter your creator name and your mod name. When you finish, press “Create Mod”.
Digilent usb jtag cable driver linux windows 7. On the top bar, click “Create Resource”. Select, “Buff/Trait” and click “!!Create Trait”. Then enter a resource name and press “Create Resource”.
Once the new resource comes up it should look like this. Make sure the “Create Trait” box is checked. Set the “Trait Simdata” Tekla 20.1 crack free download. to personality (only if you are making a personality trait). Add a “Trait Name”, “Trait Icon”, and “Trait Description”. Change the “Trait Category” to whatever of the four options you would like, based on what it does.
Adding Whims
If you would like to have whims that correlate to your trait, follow the steps below.
Staying on the “Trait” tab, navigate to the “Whims” subcategory. Next to “Trait Whims”, click on the magnifying glass. A new box will pop up. On the left there will be categories where you can find pre-existing whims. On the right, you can select as many whims as you would like (and you can always add more). These whims will randomly appear ever once-in-a-while. You can click the “Select” button when you have all the whims you would like. In the “Reason” category type, “(From Trait Name)”.
Adding Special Effects
If you would like to add special effect to your trait, follow the steps below.
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Staying on the “Trait” tab, navigate to the “Special” subcategory. You can check any of the four options (Immortal, never aging, etc.) and you can also add an effect that changes the way your sims will talk if they have this trait. There are also four options for this (Normal, alien, reaper, and ghost).
Changing how a sim’s needs will increase or decrease.
If you would like to change how quickly a sim’s need will decays or how quickly it will increase when using your trait, follow the steps below.
Move to the “Buff” tab and navigate to the “Needs” subcategory. The second set of subcategories are below the “Needs” tab. You can select “Need Decay Rates” or “Need Increase Rates”. “Need Decay Rates” will affect how quickly, or slowly, a sim’s needs will decay. “Need Increase Rates” will affect how quickly, or slowly, a sim’s needs will increase. For example, under “Need Decay Rates”, a trait about never being bored could have the “Fun” slider almost at zero, that way their fun would go down much slower than other sims’.
Note: Under the “careers” subacategory, it is very similar to this and the examples below. You can change the increase and decrease rates for each type of career.
Changing how a sim’s skills will be effected.
If you would like to change how quickly, or slowly, a sim gains a skill, follow the steps below.
Move to the “Buff” tab and navigate to the “Skills” subcategory.The second set of subcategories are below the “Skills” tab. You can select “Skill Gain” or “Effective Skill”. Under the “Skill Gain” tab you can change how quickly, or slowly, a sim gains a new skill. Under the “Effective Skill” tab you can change the effect of actions related to a skill. For example, increasing the cooking effective skill level will result in better quality food. Under each of these tabs there is a third set of seven subcategories that have every type of skill in the sims 4. Change the slider to effect the “Skill Gain” or “Effective Skill”.
Note: Under the “careers” subacategory, it is very similar to this and the examples above. You can change the increase and decrease rates for each type of career.
Changing how a sim acts by themselves
If you would like to change how a sims acts autonomously, follow the steps below.
Move to the “Buff” tab and navigate to the “Autonomy” subcategory. The second set of subcategories are below the “Autonomy” tab.
Commodities (Pictured above)
This option allows you use autonomy settings from other traits and buffs. For example, if you use the Active trait, sims will autonomously preform actions that an Active sim would normally do, such as doing push-ups or working out. Next to the “Commodities” box click on the magnifying glass. A new box will pop up. On the left there will be three categories for you to choose from (”Traits”, “Emotions”, and “Needs”). On the right you can select the pieces you want your trait to showcase. Once you have done this you can press the “Select” button.
Needs
“You can increase the likelihood a Sim will follow the autonomy of a need using this option. For example, setting the hunger slider to a higher value should cause Sims to autonomously eat more.” - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.
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Trait Commodities
“You can increase the likelihood a Sim will preform interactions related to a particular trait here. If the trait’s commodity is not added in “Commodities”, it will only take effect if the Sim ALSO has that trait, or another custom trait that does add it.” - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.
Emotion Commodities
“You can increase the likelihood a Sim will follow the autonomy of an emotion using the option.” - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.
Changing how Sims will increase or decrease relationships
If you would like to change how a sim’s relationship will be increased or how it will decrease, follow the steps below.
Move to the “Buff” tab and navigate to the “Relationships” subcategory. The second set of subcategories are below the “Relationships” tab. You can select “Relationship Increase” or “Relationship Decrease”. “Relationship Increase” effects how good sims are at making relationships (”Friendly”, “Romantic”, or “Mischief”). “Relationship Decrease” effects how quickly a sims will be disliked if the preform mean interactions. This does not change how quickly a sim will loose their relationships naturally. You can move the slider to your preferred amount.
Using the “Loots”, “Broadcasters”, and “Proximity” tabs for making buffs
These tabs allow you to add buffs that make your sims feel a certain way. For example, when using the Goofball trait, your sims can randomly become playful. Check below for a wonderful tutorial by Zerbu.
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How to export traits and put them in your game
Once you have finished making your trait and adding all the parts you want, you will need to export your trait. Navigate to the “Export Package” button in the top left corner. Export the trait to your desired location. Then, move it into the sims 4 mods folder. It should the appear in game. You should always test your mods, in case you find any problems.
For some extra help, try looking at these tutorials.
- Trait Features (Occasional Buffs, Continuous Buffs, Proximity Buffs and Broadcasters) By Zerbu (These are very helpful for adding buffs to your traits!!)
- The mod constructor itself has some pretty helpful tips
- Test new things yourself. you will end up learning soo much!!
I hope I could help, and if you still have any questions, Ask!!
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